Prof. Dr. Jörg Sahm

Professur Grafische Datenverarbeitung / Softwaretechnik

 

Lehre

 

  • Softwaretechnik 2 (3.FS Bachelor - Pflicht)
  • Grafische Datenverarbeitung (4.FS Bachelor - Pflicht)
  • Effizientes Programmieren (4. + 6.FS Bachelor - Wahl)
  • Spezielle Kapitel Softwaretechnik (1.FS Master - Pflicht)
  • Spezielle Kapitel Grafische Datenverarbeitung I (1. FS Master - Pflicht)
  • Computer Game Programming (2. + 4. FS Master - Wahl)

 

Veröffentlichungen

 

J. Sahm: Komponentenbasierte 2D Animationselemente, Diplomarbeit, Technische Universität Darmstadt, 1998

E. Blechschmitt and J. Sahm: An agent-based system architecture to describe workflows in the office, E-Business and E-Work Conference (E2001), October 2001

J. Sahm, J. Vollinga, E. Blechschmitt, and V. Luckas: Next generation geometry data exchange, In International Conference on Advances in Infrastructure for Electronic Business, Science, and Education on the Internet (SSGRR), pages 394–400, L’Aquila, Italy, 2001

J. Sahm, I. Soetebier, H. Birthelmer, and H. Blechschmied: WAP for graphical objects, technology demonstration at the INTERGEO 2002 fair, Computer Graphic Topics 2002, 14(6), 2002

J. Sahm, H. Birthelmer, and I. Soetebier: A client-server architecture for the cooperative visualization of large, interactive, and dynamic 3D scenes, In Proceedings of Simulation und Visualisierung 2003, pages 387–403, 2003

H. Birthelmer, I. Soetebier, and J. Sahm: Efficient representation of triangle meshes for simultaneous modification and rendering, In Proceedings of International Conference on Computational Science Graphics 2003 (ICCS 2003), Part I, pages 925–934, 2003

J.L. Encarnação, J. Sahm, and V. Luckas: Komponentenbasierte 3D Animation in verteilten Umgebungen, Thema Forschung, pages 58–64, 2003

J. Sahm, I. Soetebier, and H. Birthelmer: Realtime visibility culling for the visualization and transmission of large 3D scenes, In High Performance Computing Symposium 2003, pages 145–154, Orlando, Florida, 2003

J. Sahm: Kollaborative Visualisierung großer, interaktiver und dynamischer 3D Szenen auf verteilten Endgeräten, Dissertation, Technische Universität Darmstadt, 2004

J. Sahm and I. Soetebier: A client-server-scenegraph for the cooperative visualization of large and dynamic 3D scenes, Journal of The 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004 (WSCG 2004), pages 387–394, 2004

J. Sahm, I. Soetebier, and H. Birthelmer: Efficient representation and streaming of 3D scenes, Computer & Graphics, 28(1), pages 15–24, 2004

I. Soetebier, I. Birthelmer, J. Sahm, and V. Luckas: Managing large progressive meshes, Computer & Graphics, 28(5), pages 691–701, 2004

I. Soetebier, J. Sahm, and H. Birthelmer: Client-server infrastructure for interactive 3D multi-user environments, In Poster Proceedings of the 12th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2004 (WSCG 2004), pages 165–168, 2004